I’m currently creating a video game, and I’ve been struggling with the idea of how to write about it without spoiling the game itself. With this article, which I’m very non-committingly considering as part 1 of my devlog, I think I’ve found a happy compromise. I’m not sure if this format will work as a… Continue reading FutureBASIC: My Weird First Experience With Programming
Category: Article
Posts that take on a longer, multi-paragraph article-like format.
Some Surprising Good Decisions I Made In College
In honesty and with the objectivity that hindsight brings, I can say that my college experience was mostly terrible, and that I had made plenty of bad decisions during college. The reasons for my terrible time are complex and I won’t go into them here. But in that long period of darkness were at least… Continue reading Some Surprising Good Decisions I Made In College
Rethinking My Studio Layout, Part 4: Correcting Some Issues With My Desk
In the previous part of this series, I showed my finished studio desk, and talked about some things I would have done differently in hindsight. After using the desk for some time, I’ve decided to rebuild the entire top half, which consists of the main surface and the rack bays. After thinking about it for… Continue reading Rethinking My Studio Layout, Part 4: Correcting Some Issues With My Desk
Rethinking My Studio Layout, Part 3: New Desk Finished
Continuing from Part 2 of this series, I finally have photos of the new desk. Actually it has been finished for awhile now, but I’ve been reluctant to show photos of it because my studio space is nowhere near final. So, don’t mind the clutter: There are a lot of things I like about this… Continue reading Rethinking My Studio Layout, Part 3: New Desk Finished
Opinion: Quick-Time Events in Video Games Are Almost Always Stupid
It’s been awhile since I’ve shared a rant about game design. This is a mistake that developers seem to keep on making, so I’ll talk about it and offer some suggestions for better alternatives. All of this is opinion, of course. Quick-Time Events, or QTEs, are a type of gameplay element in which the player… Continue reading Opinion: Quick-Time Events in Video Games Are Almost Always Stupid
Music Producers: Feeling Discouraged? Workflow Issues Could Be To Blame
Creative dry spells have plagued musicians and artists for all of human history. But what if your creative process itself is actually causing the dry spell? I have a simple trick that I use to maximize productivity when I’m having a creative dry spell. The trick is that I use those times to focus on… Continue reading Music Producers: Feeling Discouraged? Workflow Issues Could Be To Blame
Game Boy Advance Screen + Shell Upgrade
While I was recently disappointed to narrowly miss the pre-order window for the Analogue Pocket, I ended up discovering an alternative (more affordable) way to improve the Game Boy console experience. After seeing this video, I decided to modify my own original GBA with a new screen and case. I bought the Funnyplaying IPS V2… Continue reading Game Boy Advance Screen + Shell Upgrade
Rethinking My Studio Layout, Part 2: A Quick Desk Update
Continuing my previous post about this topic, I have designed a new music production desk, and I’ve started to build it. While I don’t have any drawings or graphics to show you (because my brain is weird and I tend to design things purely mentally), I’ll describe what I’ve decided to do and why. Hopefully,… Continue reading Rethinking My Studio Layout, Part 2: A Quick Desk Update
Shure KSM137 and KSM141: Fantastic Small-Diaphragm Condenser Microphones
Just wanted to pass along this tip about an amazing set of mics. If you need to record acoustic guitar, drums, piano, or entire acoustic bands/ensembles in stereo, you might be looking for the right pair of small-diaphragm condenser microphones. After trying them out on a friend’s acoustic guitar, I’m convinced that the Shure KSM137… Continue reading Shure KSM137 and KSM141: Fantastic Small-Diaphragm Condenser Microphones
Rethinking My Studio Layout: First Thoughts
My old studio desk just isn’t doing it for me anymore. I cobbled this desk together about 10 years ago from scrap wood with the intention that it would fit my gigantic heavy 88-key keyboard at the time, while still allowing room for the speaker stands, and also minimizing the amount of acoustically reflective surface… Continue reading Rethinking My Studio Layout: First Thoughts